Screens
What the Studio
looks like today.
Every image below is a frame from the automated UI journeys that run against the native app on the iPhone simulator in continuous integration. Nothing is a mock-up. The app is prerelease, so controls and copy will keep changing until release. Unless a caption says otherwise, the source revision is 39f29cb from run 38516791084 on 2026-10-14.
Start

SplashOpen Studio Offline: local projects need no sign-in 
WelcomeSource 30e90cf, largest accessibility text size 
Empty libraryCreate, draw and save offline 
Project librarySearch, backups, Recently Deleted, Storage 
New AnimationEight canvas presets or a custom size 
Frame rate6 to 30 fps or custom, then Create Project
Canvas and tools

CanvasFloating toolbar, frame strip, action bar 
First strokeBrush tool selected 
Brush optionsThirteen families 
ColourHex, swatches, recent colours 
DropperPoint or area sampling 
Shape optionsSource 960241f, 2026-10-12 
LassoFreehand, rectangle, polygon 
Selection handlesMove, scale, rotate on the canvas 
GridSource 960241f, 2026-10-12
Layers, frames and settings

LayersOrder, visibility, opacity 
Layer optionsLock modes, blend modes, labels 
Frame stripMany frames, stable selection 
Studio menuPanels and view settings 
Project settingsRename, resize, retime 
AccessibilityAudited at the largest text size
Sound

Sound Library2,127 offline sounds, import from Files 
Library searchTags, favourites, duration, order 
Audio timelineFour tracks, transport, zoom 
Clip controlsSource 960241f, 2026-10-12
Pictures, Spatter and export

RotoscopeA reference still at the playhead 
SpatterLocal guide, cloud off until configured 
Spatter recipesPreview plan, apply local edit 
Export MP4H.264 or HEVC with mixed audio 
Export PNGScale, layers, background, range 
Export readyShare sheet or Save to Files 
RoomsSource 960241f, 2026-10-12
How these are made
The continuous-integration workflow builds the app, runs the recorded UI journeys on a simulator and keeps a screen recording of every journey as an artifact. The images here are single frames from those recordings, downscaled to 480 pixels wide. Android is a source implementation whose build and device verification are deferred, so it has no captures yet.